Oct 302009

Thanks to vironamas for informing me, and thanks to KayneSlayer for providing the videos:

TWO BAR:

On North American Grand Chase, the two bar releases it’s energy AFTER the skill freeze, rather than during.

RAGE MODE:

On North American Grand Chase, the Rage mode lasts for 20 seconds instead of 5 seconds.

Thanks,

Cow

Sep 232009

Brought up by Vpower, Ntreev has “nerfed” (or fixed) Jin’s second job “repeat kick otto”.

Anyway, you can see the whole specifics in this video provided by Vpower.

Thanks Vpower:

Cow

Aug 202009

Well it was confirmed in one of Loki’s posts that Amy will no longer be able to stay in the air for more than 4 repetitions.

Quote from GM_Loki:
The ability for Amy to “fly” was an unintended glitch that has recently been curtailed, similar to the melee infinite combo. While it is not “illegal” per se to utilize these maneuvers (except in sanctioned tournaments), we are still committed to maintaining the integrity and balance of the game by fixing such unintended glitches wherever possible.

We are aware of some other outstanding glitches along similar lines and we have relayed that to KOG as well, but there is really no way of estimating when a fix for a given mechanic will be ready. Once it is, we’ll roll it out after testing.

In an effort to maintain the unique mobility of the Amy character, the combo was not removed entirely but rather limited to a specified number of executions before falling. This is in line with the fix previously deployed for melee infinite combos and we feel that it is an appropriate compromise.”

This simply means that you aren’t allowed to infinitely fly on NAGC anymore :P
Bad? Well no not really, it’s kind of annoying being Melee going against someone you can’t hit until they want to come down.
Amy’s mobility is kept, according to Loki, which is great since the “Fly” is actually a great technique for dodging and climbing.

I think it’s a good change, just for the sake of competitive play.
Aug 072009

Temple of Destruction has had some fixes since it’s release:

※ Temple of Destruction

1. Sometimes the monsters were not dead and you couldn’t move on.

2. Fix problems on the Obstacle Stage.

3. EXP?? and GP has been increased.

4. The Giant’s difficulty has been decreased.

5. Some type of update or fix to the boss regarding HP.

First time I saw a dungeon tweak after release :P

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